Tom R. Wilson - Wynathean
Tom takes on the role of Wynathean the Wizard. Wynathean is tasked with preparing the hero for their journey. Well aware that the situation itself is dire,
Wynathean is confident in the hero's ability to meet the challenges that lay ahead.
Cathy Carroll - Lianna
Cathy plays Lianna, the wood-elf leader. Thoughtful, diplomatic, and passionate about her people, Lianna's warm heart is evidenced via her kind, encouraging
words. Even in moments of despair, Lianna is often quick to catch herself and say something positive to keep others nearby from becoming disheartened. Deeply encouraged
by the presence of the hero, she endeavors to be just as encouraging in return, and will offer any help she can.
Shauna L. Gadient - Zanthra
Shauna brings the character of Zanthra to life. Queen of the Frost Elves, Zantha is as cold and hostile as the frost realm itself. With a vicious attitude towards
others and an omnipotent character-complex, the only thing she enjoys more than toying with outsiders is tearing them apart. As the dwarves say, "if ya see
her smilin' at ya and she's sayin' sometin nice, ya better start running cuz one of 'er scouts is probably linin' up an arrow wit yer head'.
Kevin A. Gadient - Galsty
Kevin lends his voice to Galsty the dwarf. Encompassing every negative stereotype an elf has ever made about dwarves, Galsty has a simplistic mind, often mistakes his
simple ideas for ingenuity, and has a propensity for saying and doing inappropriate things at all the wrong times. Despite inheriting the typical dwarven character
flaws, Galsty is a good-hearted individual who enjoys a good laugh... along with his pint.
Chad Hay - Zort
Chad's voice animates Zort the gnome. Zort is an odd little fellow who is very high-strung, and has a mind that is always in overdrive. He's very excitable, and
is quick to jump to conclusions. From the moment he meets the hero, he concludes that will the hero save everyone. When something goes amiss, Zort's not worried -
the hero will know exactly what to do.
Chad also voices "Brave Knight #1" - a character met in Veldamir Castle.
Ryan Predinchuk - Various
Ryan voices the southern wood elf archer in Level 4, and 'Brave Knight #2' in the first level - one of the knights who flees the scene when the creatures
arrive and decides the safest place to be is near the hero.
Mark Pilon - Various
Mark provides the voice for numerous elves in the game: As an wood elf scout taking down creatures who reach the grove in level 3, as a wood elf archer
announcing incoming creatures in level 4, and voicing many of the sounds the frost elf defenders make in level 7 when they perish.
Ryan McNabb - Various
Ryan provides voice-over in a number of areas: As a fleeing knight in level 1, as wood elf scout/archer in levels 3 & 4, and as many of the dying
frost elf defenders in Level 7.
Aaron Manaigre - Various
Aaron provides voice for a fleeing knight from level 1, as well as a wood elf scout who takes down creatures who cross the bridge in level 3.
Sarah Blackburn - Wood Elf Sages
Sarah provides voice for the the wood elf sages in level 2 who's ultimate sacrifices repurify the waters to save the wood elf lands.
Tanja Hay - Computer
Tanja provides voice for the computer system in the Gnomish Laboratory - a system whose safety measures put the hero and their group in great peril.
With a massive variety of epic tracks available which fit the fantasy theme of Alarameth, dozens of Arteria3d's tracks have been used to help create
the immersive experience felt throughout the core levels of the game, used exclusively throughout the gameplay of levels 2-11, with additional tracks used in
levels 13, 14, and 15.
Arteria3d's website can be found at arteria3d.myshopify.com.
Jon Hillman Media
With the heartfelt "Journey Home" and "That Was Then" as the primary defeat music through the game, a few of Jon's other tracks can also be found
in levels 13 and 14.
Jon Hillman's website can be found at www.jonhillman.com.
Stephen Lu's upbeat, powerful, and energetic "Emphorium Suite" is played right from the main menu screen and as the intro for the 1st level. You'll also
find a couple of his tracks within levels 12 and 14.
Stephen's website can be found at www.chibola.com.
John Leonard French
The quick-beat "Pursuit", "Espionage", and "Close Combat" can be found in level 12 - the fast-paced gnomish lab where
the race against the clock is on.
John Leonard French's website can be found at www.johnleonardfrench.com.
"A Sad Goodbye", "Another Goodbye", and "Bitter-Sweet Ending" set the mood when levels 4, 5, or 6 are lost.
Eric Matyas's site and other works can be found at soundimage.org.
Alarameth TD runs on the Unity game engine (by Unity Technologies). Unity is one of the most powerful and most versatile game engines in the industry today, used in other popular
games such as Deus Ex: The Fall (Eidos) and Hearthstone: Heroes of Warcraft (Blizzard Entertainment).
Unity's focus on cross-platform support, strong development tools, and use of cutting-edge technologies made it a clear choice for the development of Alarameth TD.
The Unity3D website can be found here.
TDTK - Song Tan
TDTK was used as the base framework for Alarameth TD. With basic pathfinding support, creature and tower logic, and numerous features and functionality, it
covers all the core aspects of a tower defence game, leaving room to build and expand the system to suit development needs.
TDTK can be found here.
Mesh Baker - Ian Deane
Mesh Baker was utilized for it's ability to combine multiple models into single meshes with ease. This aspect is critical in the construction of a well-performing
game, and with high flexibility and deep support for animated characters, Mesh Baker is easily the gold standard in Unity here.
Mesh Baker can be found here.
Krabl Mesh Processors - krabl.com
Krabl Mesh Processors was used to bring models with extremely high polygon counts to something sensible that performs well. A necessity for a game like Alarameth TD
where dozens of characters and other objects can be on-screen at a time. Krabl's Unity integration, flexibility, and ease of making quick changes results in painless mesh
decimation, making for a faster game on a wider variety of devices.
Krabl Mesh Processors can be found here.
Many assets were sourced for various aspects of the game. Unfortunately, going into detail about each would fill a novel so they're simply listed below.
Whether it was a creature, a building, a special effect, an editor tool, or even something as simple as a tree or rock, these fantastic assets helped to bring the game
experience to a whole new level.
- 3D SOUL AWESOME
- ALCHEMY STUDIO
- ALESSANDRO "NEATWOLF" SALVATI
- ANDRES OLIVELLA
- BITS OF REALISM
- BLASTWAVE FX
- CAROLINE GAGNE
- DARK CUBE GAMES
- DEAN HUNT
- DUSKY WORKS
- ERIK JORDAN
- EVIL SYSTEMS
- FLYING TEAPOT
- G.E. TEAMDEV
- HEUREKA GAMES
- HYDRA GFX
- JP NEUFELD
- MA-AT ART
- MISTER NECTURUS
- NOBIAX / YUGHUES
- PASCAL CHAUMETTE
- POLYGON MAKER
- PORTER NIELSEN
- RENDERHEADS LTD
- ROBIN SCHMIDT
- SUBSPHERICAL STUDIOS
- TIBOR SZIIJARTO
- UNITY TECHNOLOGIES
- UNLUCK SOFTWARE
- YONGHO KIM
The vast majority of the assets created by the above individuals/companies can be found on the Unity Asset Store. The remainder have sites which can be
found with a little searching.
Alarameth™ and Alarameth TD™ are trademarks of Matt Gadient.
© Matt Gadient. All rights reserved.