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	<description>Informational blogging by Matthew Gadient.</description>
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		<title>VMWare Fusion 3 vs Parallels 5 &#8211; Windows GAMING on the Mac</title>
		<link>http://mattgadient.com/2009/11/06/vmware-fusion-3-vs-parallels-5-windows-gaming-on-the-mac/</link>
		<comments>http://mattgadient.com/2009/11/06/vmware-fusion-3-vs-parallels-5-windows-gaming-on-the-mac/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 01:53:38 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/11/06/vmware-fusion-3-vs-parallels-5-windows-gaming-on-the-mac/</guid>
		<description><![CDATA[New versions of these popular virtual machines (also known as emulators) have recently come about. In our old comparison we took a look at 4 games, and we do the same again here. Last time, VMWare Fusion was the winner. This time&#8230; it&#8217;s Parallels. You&#8217;ll see why as you read ahead.
VMWare Fusion 3 and Parallels [...]]]></description>
			<content:encoded><![CDATA[<p>New versions of these popular virtual machines (also known as emulators) have recently come about. In our <a href="http://mattgadient.com/2009/01/17/vmware-fusion-201-vs-parallels-403810-windows-gaming-on-the-mac/">old comparison</a> we took a look at 4 games, and we do the same again here. Last time, VMWare Fusion was the winner. This time&#8230; it&#8217;s Parallels. You&#8217;ll see why as you read ahead.</p>
<p>VMWare Fusion 3 and Parallels 5 were tested, using a Windows 7 Professional 32-bit virtual machine. Windows 7 was chosen because both Fusion and Parallels now support it, and with XP being continually phased out (and Vista being bloated), it&#8217;s the operating system that most people are likely to choose.</p>
<p>So without further ado, let&#8217;s take a look at the 4 games chosen this time around. I&#8217;ve packed the screenshots at the front with a tiny explanation, and if you scroll down a bit further (about 1/2 way through the article, you&#8217;ll see the actual writeup.</p>
<p>Mass Effect (click to see full size):</p>
<p><a href="http://mattgadient.com/wp-content/uploads/2009/11/mass-effect-parallels-5-img1.png"><img class="size-medium wp-image-729 alignnone" title="mass-effect-parallels-5-img1" src="http://mattgadient.com/wp-content/uploads/2009/11/mass-effect-parallels-5-img1-300x151.png" alt="mass-effect-parallels-5-img1" width="270" height="136" /></a> <a href="http://mattgadient.com/wp-content/uploads/2009/11/mass-effect-fusion-3.png"><img class="alignnone size-medium wp-image-733" title="mass-effect-fusion-3" src="http://mattgadient.com/wp-content/uploads/2009/11/mass-effect-fusion-3-300x246.png" alt="mass-effect-fusion-3" width="270" height="221" /></a></p>
<p>Both actually had the error message you see on the right. After playing with the Windows Compatibility mode stuff, I managed to get to the error message on the left.</p>
<p>-</p>
<p>-</p>
<p>Halo CE (click to see full size)</p>
<p><a href="http://mattgadient.com/wp-content/uploads/2009/11/halo-2-parallels.jpg"><img class="alignnone size-medium wp-image-731" title="halo-2-parallels" src="http://mattgadient.com/wp-content/uploads/2009/11/halo-2-parallels-300x193.jpg" alt="halo-2-parallels" width="270" height="174" /></a> <a href="http://mattgadient.com/wp-content/uploads/2009/11/halo-fusion-3.jpg"><img class="alignnone size-medium wp-image-734" title="halo-fusion-3" src="http://mattgadient.com/wp-content/uploads/2009/11/halo-fusion-3-300x225.jpg" alt="halo-fusion-3" width="270" height="203" /></a></p>
<p>The left side (Parallels) was nice and fast &#8211; the 59 FPS you see was the lowest it got, and that was just for the screenshot. Not so on the right side (Fusion) &#8211; it looks like snow in the right image. It&#8217;s just missing textures. At a whopping 2 fps.</p>
<p>-</p>
<p>-</p>
<p>Knights of the Old Republic 2 (click to see full size):</p>
<p><a href="http://mattgadient.com/wp-content/uploads/2009/11/kotor-2-parallels-5.png"><img class="alignnone size-medium wp-image-732" title="kotor-2-parallels-5" src="http://mattgadient.com/wp-content/uploads/2009/11/kotor-2-parallels-5-300x239.png" alt="kotor-2-parallels-5" width="270" height="215" /></a> <a href="http://mattgadient.com/wp-content/uploads/2009/11/kotor2-fusion-3.jpg"><img class="alignnone size-medium wp-image-735" title="kotor2-fusion-3" src="http://mattgadient.com/wp-content/uploads/2009/11/kotor2-fusion-3-300x262.jpg" alt="kotor2-fusion-3" width="270" height="236" /></a></p>
<p>Both were very playable, but Parallels offered a perfectly smooth experience. Fusion played quite well, but crashed in the &#8220;Advanced Video&#8221; option menu.</p>
<p>-</p>
<p>-</p>
<p>Cities XL (click to see full size)</p>
<p><a href="http://mattgadient.com/wp-content/uploads/2009/11/cities-xl-parallels-5.jpg"><img class="alignnone size-medium wp-image-730" title="cities-xl-parallels-5" src="http://mattgadient.com/wp-content/uploads/2009/11/cities-xl-parallels-5-300x239.jpg" alt="cities-xl-parallels-5" width="270" height="215" /></a></p>
<p>Just Parallels is shown, because Fusion only lasted about 5 seconds &#8211; not enough time for a screenshot.</p>
<p>-</p>
<p>-<br />
Now for a little detail&#8230;  We&#8217;ll start with a disappointment, and then cheer everyone up a little with<span id="more-736"></span> a few successes.</p>
<p><strong><span style="text-decoration: underline;">Mass Effect</span></strong><br />
<span style="color: #800000;"> Parallels</span> &#8211; no rating<br />
<span style="color: #000080;"> Fusion</span> &#8211; no rating</p>
<p>In the last comparison, neither Parallels nor Fusion supported PS3.0, and therefore, Mass Effect didn&#8217;t stand any hope. With both of the latest versions now supporting DX9.0c and PS3.0, the hope was that Mass Effect would, at the very least, run.</p>
<p>In <span style="color: #800000;">Parallels 5</span>, there was no such luck. The game would crash before starting up.</p>
<p><span style="color: #000080;">VMWare Fusion 3</span> shared the same fate. Crash on start.</p>
<p>Pretty disappointing. At first I thought it might have been the Steam backup i was restoring from &#8211; however I tried creating an XP virtual machine in each VM, and was met with a GPF &#8211; something to do with GMatrix2D. A little research showed that many people have had this error even on PC&#8217;s &#8211; specifically relating to video card drivers. It&#8217;s likely that nobody short of ATI or nVidia will ever get this game to run. <em><strong>Update:</strong> That&#8217;s not <span style="text-decoration: underline;">quite</span> true &#8211; after doing a little searching around I decided to try installing the <a href="http://www.nongnu.org/wined3d/">WineD3D package</a> in both Fusion/Parallels VM&#8217;s (the Wine D3D package incidentally also comes with the free VirtualBox VM and has some support for DX9, as well as some experimental support for DX10). In Fusion the game still crashed at startup, but in Parallels the game started up and I was able to create a character, although it crashed the VM as soon as the game&#8217;s opening sequence started. The menu reacted slowly, and presumably had it worked the game wouldn&#8217;t have been exactly fast. It&#8217;s possible that VirtualBox would fare better than Fusion/Parallels, but it choked during the XP install so I didn&#8217;t get to try it.</em></p>
<p>-</p>
<p><strong><span style="text-decoration: underline;">Cities XL</span></strong><br />
<span style="color: #800000;"> Parallels </span>- 4 stars (the game already has speed issues, emulation makes them even more apparent)<br />
<span style="color: #000080;"> Fusion</span> &#8211; 0 stars (it <em>almost</em> ran)</p>
<p>Recently, a SimCity4-like game was released called Cities XL. The game requirements aren&#8217;t overly specific, although it states that it&#8217;s &#8220;Enhanced for DirectX 9.0c&#8221;, and lists a GeForce 6600GT or ATI X1600 as minimum video card requirements.</p>
<p>In <span style="color: #800000;">Parallels</span>, the game ran, and worked quite well. In a city with about a population of 800,000, navigating, building, etc went along without a hitch. It was however noticeably slower than through the PC, particularly on the loading screens (which doesn&#8217;t really matter), as well as when zooming (which does matter). Moving around the map from the overhead view had a slight choppiness to it as well.</p>
<p>Much of this can probably be attributed to the game itself &#8211; Cities XL has been attacked by many for not being multi-threaded / multi-core. Many PC players have issues with it behaving slowly even on a multi-core machine. Running the game through an emulator certainly doesn&#8217;t help an already difficult situation.</p>
<p><span style="color: #000080;">Fusion</span> was much slower than Parallels getting in. Once in your city, you have about 5 seconds of extreme slowness before it either bluescreens, or the video becomes checkerboarded.</p>
<p>-</p>
<p><strong><span style="text-decoration: underline;">Halo CE (custom edition)</span></strong><br />
<span style="color: #800000;"> Parallels</span> &#8211; 5 stars (so good you&#8217;d never know it&#8217;s emulated)<br />
<span style="color: #000080;"> Fusion</span> &#8211; 1 star (technically it runs….)</p>
<p>Halo&#8217;s a fairly old title, and it only requires DirectX 9.0, so it would probably run on the older versions of Fusion/Parallels. In any case, it ran extremely well on the new version of Parallels at 1440&#215;900 resolution, with absolutely no issues. By default it&#8217;s set to run at a fixed rate of 30FPS but once it became clear that it wasn&#8217;t having any issues, it was time to see how high we could go. Fusion was a whole other story.</p>
<p><span style="color: #800000;">Parallels </span>framerate were generally between 200-300 FPS. Even in windowed mode it didn&#8217;t drop very much. Every so often with the right scenery and shooting it would drop below slightly 100 FPS &#8211; in fact the lowest it ever got to was about 60 FPS during the screenshot.</p>
<p><span style="color: #000080;">VMWare</span> unfortunately didn&#8217;t fare well at all. It averaged 1 FPS, maxing out at 7 FPS. Very frequently the textures turned white as well (see the screenshot at the beginning of this article) both in Windowed and Full Screen modes. If all the video options were turned down, the white texture issue didn&#8217;t occur, but it remained at the low FPS mark.</p>
<p>-</p>
<p><strong><span style="text-decoration: underline;">KOTOR 2 (knights of the old republic)</span></strong><br />
<span style="color: #800000;"> Parallels</span> &#8211; 5 stars (you&#8217;d never know it&#8217;s running under an emulator)<br />
<span style="color: #000080;"> Fusion</span> &#8211; 4 stars (solid, very playable, but a couple minor issues)</p>
<p>Despite being almost 5 years old, KOTOR 2 requires DirectX 9.0c, and thus, may not have run on the older versions of Fusion/Parallels. The resolution chosen was 1024&#215;768. It does go higher, but doesn&#8217;t support any wide-screen resolutions, and if I ran anything higher in windowed mode, I ended up with scroll-bars.</p>
<p>The game play is perfectly smooth on <span style="color: #800000;">Parallels</span>, and while KOTOR2 doesn&#8217;t have a frame-rate meter built in, you&#8217;d never know it was running under a virtual machine. I can say it certainly didn&#8217;t have any problems &#8211; it was screaming fast &amp; smooth. Video options for &#8220;anti-aliasing&#8221;, &#8220;frame buffer effects&#8221; and &#8220;soft shadows&#8221; were greyed out however (other options could be turned on).</p>
<p>On <span style="color: #000080;">VMWare Fusion</span>, the game is smooth, but not perfect. It&#8217;s similar to when in some games VSync being off causes a bit of a jaggy look during movement (although I tested with VSync both on and off). The game was very playable, although it did crash anytime I tried to go into the advanced video options. The screenshot was taken at 800&#215;600, but it remained smooth (but again, not perfect) at 1024&#215;768.</p>
<p>-</p>
<p>-</p>
<p>So the verdict? <span style="color: #800000;"><strong>Parallels</strong></span> is the clear winner this time around. It&#8217;s just <strong>much</strong> faster in the games that were tried, and the games that worked were flawless graphically. Perhaps with a few version revisions we&#8217;ll see both VM&#8217;s pick it up a bit, but for now the choice is pretty clear.</p>
<p>-</p>
<p>A few things/tidbits worth mentioning:</p>
<p>-Parallels Coherence generally causes major issues with games (don&#8217;t use)<br />
-VMWare doesn&#8217;t handle switching between full screen and windowed mode very well. Parallels tends to do alright if you start fullscreen and then change to windowed, but not the other way around<br />
-VMWare won&#8217;t mount BIN/CUE disk images</p>
<p>There is a fundamental difference in the way they handle resolutions.<br />
-In Windowed mode, VMWare excels because there&#8217;s a setting that can locks the cursor to the screen (one of the things the &#8220;optimize mouse&#8221; setting does) &#8211; it helps in games where having the mouse at the edge rotates the view.<br />
-In Windowed mode, Parallels falls behind in some games because the mouse will move off the screen (better Mac integration, but not great with games).<br />
-In FullScreen mode, VMWare excels because if the game resolution isn&#8217;t the same as the screen resolution, it will scale the game to fit the screen<br />
-In FullScreen mode, Parallels falls behind because if the game resolution isn&#8217;t the same as the screen resolution, the game will be shown in a &#8220;box&#8221; in the middle of the screen.</p>
<p>Final thing to mention: Don&#8217;t believe all the reviews you read &#8211; from what I&#8217;ve read, Parallels stuffed their Amazon review page at launch &#8211; it&#8217;s disappointing when a company stoops to those levels. No, they didn&#8217;t stuff this one :p</p>
<p>-</p>
<p>And there you have it! It&#8217;s worth noting that similar to the <a href="http://mattgadient.com/2009/01/17/vmware-fusion-201-vs-parallels-403810-windows-gaming-on-the-mac/">previous comparison</a>, this was done on a &#8220;hackintosh&#8221; &#8211; this time, an i7 920 machine with 12GB of RAM and an ATI 4850 video card, running under Snow Leopard. For comparison purposes, it would be very similar to a current high-end iMac or Mac Pro.</p>
<p>Each VM was given 2 processors, and 4 GB of RAM under Windows 7 Professional 32-bit.</p>
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		<item>
		<title>Snow Leopard on the MSI X58 Pro-E</title>
		<link>http://mattgadient.com/2009/11/04/snow-leopard-on-the-msi-x58-pro-e/</link>
		<comments>http://mattgadient.com/2009/11/04/snow-leopard-on-the-msi-x58-pro-e/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 19:12:42 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[OS]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/11/04/snow-leopard-on-the-msi-x58-pro-e/</guid>
		<description><![CDATA[It&#8217;s do-able. That said, it wasn&#8217;t fun.
I&#8217;ll try to walk through the steps it took. Much of this is done by memory, but I just finished, so it&#8217;s fairly fresh in my mind (although I&#8217;m rather sleep deprived at the moment so bear with me).
It&#8217;s worth noting that I used an ATI 4850 video card. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s do-able. That said, it wasn&#8217;t fun.</p>
<p>I&#8217;ll try to walk through the steps it took. Much of this is done by memory, but I just finished, so it&#8217;s fairly fresh in my mind (although I&#8217;m rather sleep deprived at the moment so bear with me).</p>
<p>It&#8217;s worth noting that I used an ATI 4850 video card. If you go with an nVidia card, it may be a lot easier (try it on your own before paining yourself with this process).</p>
<p><img class="alignnone size-medium wp-image-726" title="Screen shot 2009-11-04 at 1.11.00 PM" src="http://mattgadient.com/wp-content/uploads/2009/11/Screen-shot-2009-11-04-at-1.11.00-PM-300x255.png" alt="Screen shot 2009-11-04 at 1.11.00 PM" width="300" height="255" /></p>
<p>Network, video, sound (at least 2-channel anyway), microphone are working. Sleep isn&#8217;t (so disable it in the Energy Saver section in System Preferences)</p>
<p>The stuff you might need:<br />
-Retail Snow Leopard disk (hopefully you&#8217;ve bought it already)<br />
-An existing install, or <a href="http://store.psystar.com/featured/rebel-efi-preview.html">Rebel EFI</a> otherwise (it&#8217;s a free download).<br />
-USB hard drive or USB memory stick<br />
-the <a href="http://osx86.sojugarden.com/installer/">MyHack</a> installer<br />
-<a href="http://netkas.org/?p=271">Netkas&#8217;s PC EFI v10.5</a><br />
-<a href="http://code.google.com/p/voodoohda/">Voodoo HDA</a><br />
-<a href="http://cheetha.net/">Kext Helper</a></p>
<p>Huge thanks to each of the<span id="more-727"></span> sites/owners mentioned above. It&#8217;s their contributions that made this all possible (and resulted in what seems to be a perfectly flawless system so far).</p>
<p>This isn&#8217;t a step-by-step walkthrough. I&#8217;ll assume you&#8217;ve tried many things, beat your head against the wall, and hopefully made a little headway on your own (in which case hopefully something here will fill in the blanks where you got stuck).</p>
<p>-</p>
<p><span style="text-decoration: underline;">Before you get started:</span><br />
If your hard drive is 1GB or larger, you might want to consider creating a small partition. I had a boot0 error (on the 4th line) over and over once I got to the point where I was trying to boot from the hard drive because I had a 1.5TB partition.</p>
<p>AHCI must be selected in the bios (NOT RAID). IDE may work as well, but I didn&#8217;t try it &#8211; AHCI is probably your best bet.</p>
<p>Most of the other stuff in the BIOS didn&#8217;t seem to have any effect. Enhanced Halt and EIST didn&#8217;t make any difference whether they were enabled or disabled (it&#8217;s often recommended to disable them). Really, the AHCI thing was the only hiccup that ever hit me.</p>
<p>If you&#8217;re using an ATI video card, you&#8217;ll probably need to be booting in safe mode until the very end.</p>
<p>-</p>
<p><span style="text-decoration: underline;">Getting started:</span><br />
If you don&#8217;t have an existing installation on the hard drive, and only have the retail Snow Leopard disc, the ONLY bootloader that worked for me in the beginning was the Rebel EFI one (which you download and then burn to a disc). I also had to run it in <strong>Safe Mode</strong> (when the bootloader starts, press the &#8220;down&#8221; arrow key and then the spacebar to check the box for safe mode).</p>
<p>Other bootloaders *should* work, but I tried a few without success. It&#8217;s worth noting that for the graphical ones, you can press the &#8220;tab&#8221; key to get the command line options, and then just type -x for safe mode (I didn&#8217;t realize tab was the hotkey at first).</p>
<p>In any case, you&#8217;re basically starting the bootloader, then inserting the Leopard disc to install.</p>
<p>-</p>
<p><span style="text-decoration: underline;">If you&#8217;re at the point where you&#8217;ve got an install on the hard drive, but it&#8217;s not the final one you want (or is regular Leopard or something):</span><br />
You may or may not have to use the Rebel EFI CD to actually boot the hard drive. If so, when the CD boots, choose the hard drive, and start in SAFE MODE.</p>
<p>Assuming it then starts from the hard drive, next we&#8217;re creating a USB boot disk. Either an external USB hard drive, or a USB memory stick (it must be large enough though! An 8GB one is fine) is what you&#8217;ll need. It&#8217;s basically our Leopard install disk + our desired bootloader (the MyHack installer mentioned above).</p>
<p>You&#8217;re using Disk Utility for all of this.</p>
<p>First, create a disk image. The default settings are fine (I think it&#8217;s compressed by default).</p>
<p>Next, Partition the USB drive. Make sure you go into Options and select GUID. It&#8217;ll partition/format it.</p>
<p>Next, click Restore, and you&#8217;re basically restoring the image you created to the newly formatted USB drive (unselect the &#8220;erase&#8221; box). ***if it gives you an error message of sorts, you may have to select the disk image, and then click &#8220;Images/ScanImagesForRestore&#8221; from the top menu bar, and THEN do the restore.</p>
<p>Once the restore is done, you can exit Disk Utility. Next, you&#8217;re going to run the MyHack installer (which you hopefully downloaded already), keep all the default options, and make sure you choose the USB drive as the destination during the install.</p>
<p>Once that&#8217;s finished, you should now have a bootable USB drive that also contains the Leopard installer. Time to restart the computer, and boot from the USB drive.</p>
<p>-</p>
<p><span style="text-decoration: underline;">Booting/Installing from the USB drive:</span><br />
You may have to start it in Safe Mode (you can try without the first time &#8211; if the graphics just freeze for about 10 minutes, you&#8217;ll have to try safe mode). To do it, when the loader starts, hit a key to get to the drive list, and then press &#8220;TAB&#8221; to get to the command line. Select the USB drive from there with the arrow keys, and type &#8220;-x&#8221; (no quotes) to boot in safe mode.</p>
<p>The install is pretty basic &#8211; partition as GUID. You may want to choose &#8220;Customize&#8221; and turn off printer drivers, languages, fonts, etc. Some things can cause the installer to think it&#8217;s failed at the end (not positive whether it matters though).</p>
<p>-</p>
<p><span style="text-decoration: underline;">Once installed, you need to get the bootloader on the hard drive itself.</span><br />
The hard drive won&#8217;t boot on it&#8217;s own yet, and it still needs help from the USB drive. Use it to get booted onto the hard drive.</p>
<p>Next, you&#8217;ll find that the MyHack installer is located on the USB drive (if for some reason it isn&#8217;t, you&#8217;ll have to redownload it).</p>
<p>Run it to install, and make sure you&#8217;ve got the hard drive selected.</p>
<p>This time, you may want to Customize the installation. In my case, I turned <strong>on the graphics enabler</strong>, and turned <strong>off the FrameBufferDisabler</strong>.</p>
<p>The system&#8217;s about ready to boot on it&#8217;s own, except I also needed to add the stuff for the ATI 4850 video card. I downloaded the Netkas PC EFI 10.5 (it&#8217;s just a file called &#8220;boot&#8221;), and put it in the root directory of the hard drive (I deleted the old one and copied the new one in place). Next, I had to edit the ATI4800Controller.kext file and find the section that looks like this:</p>
<blockquote><p>&lt;key&gt;IOPCIMatch&lt;/key&gt;<br />
&lt;string&gt;0&#215;94401002 0&#215;944a1002&lt;/string&gt;</p></blockquote>
<p>and change it to this</p>
<blockquote><p>&lt;key&gt;IOPCIMatch&lt;/key&gt;<br />
&lt;string&gt;0&#215;94421002 0&#215;94401002 0&#215;944a1002&lt;/string&gt;</p></blockquote>
<p>To edit the file, I had to copy it to the desktop first (from System/Library/Extensions), then right-click, choose &#8220;Show Package Contents&#8221;, browse into &#8220;Contents&#8221; and edit the &#8220;Info.plist&#8221; file. Once that was done, I sent the original kext to the trash, and copied the edited kext from the desktop back to the System/Library/Extensions location.</p>
<p>To be sure that the cache was fine, I then followed the steps at <a href="http://osx86.sojugarden.com/2009/09/permissions-kext-caches/">http://osx86.sojugarden.com/2009/09/permissions-kext-caches/</a> . Alternately, you could probably just use KextHelper to put the new kext in &#8211; I didn&#8217;t, but just realize it would have been a lot easier.</p>
<p>I restarted the computer, unplugged the USB drive, and Snow Leopard loaded up, video working and all!  Well almost all&#8230;</p>
<p>-</p>
<p><span style="text-decoration: underline;">Sound</span></p>
<p>Last thing to take care of was the sound. Just grab the VoodooHDA kext (link from the beginning), and use Kext Helper to install it. Restart again, and you should have sound.</p>
<p>Note that to get the microphone working, you&#8217;ll have to go into System Preferences, and then in the &#8220;Output&#8221; section, you&#8217;ll have to turn up the recording level. You&#8217;ll then have to play with the microphone level settings (possibly in both output and input). It will take a while, but just do some trial and error until it&#8217;s working the way you want.</p>
<p>-</p>
<p>DONE!</p>
<p>I apologize that it isn&#8217;t more detailed, but the way I went about it would probably fill a novel if I went step-by-step (and it&#8217;s very possible there&#8217;s a faster way out there). If anyone&#8217;s stuck at a certain part, feel free to leave a comment and I&#8217;ll try to get back to you within a day or two.</p>
<p>Update: If you decide to install the 10.6.1 update, it adds new 4850 drivers. If you&#8217;re using that card, you&#8217;ll have to boot into safe-mode after the restart and re-edit the Info.plist in the ATI4800Controller.kext file.</p>
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		<title>&#8230;and here I thought ValueClick was the problem.</title>
		<link>http://mattgadient.com/2009/11/01/and-here-i-thought-valueclick-was-the-problem/</link>
		<comments>http://mattgadient.com/2009/11/01/and-here-i-thought-valueclick-was-the-problem/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 07:27:34 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Webmaster]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/11/01/and-here-i-thought-valueclick-was-the-problem/</guid>
		<description><![CDATA[A couple CPM advertisers I&#8217;ve run on the Warcraft-Maps site were Burst and ValueClick. I ran a few others as well although they were lesser-known names and I dropped them because not only did they not pay well, but they ran some questionable ads.
Last year I had a little surprise in that Warcraft-Maps.com was listed [...]]]></description>
			<content:encoded><![CDATA[<p>A couple CPM advertisers I&#8217;ve run on the Warcraft-Maps site were Burst and ValueClick. I ran a few others as well although they were lesser-known names and I dropped them because not only did they not pay well, but they ran some questionable ads.</p>
<p>Last year I had a little surprise in that Warcraft-Maps.com was listed as an attack site. Turned out that either Burst or ValueClick were running some not-so-nice ads and got the site flagged. It did eventually un-flag, but I wasn&#8217;t thrilled.</p>
<p>I always thought ValueClick was the problem. They&#8217;ve got a huge amount of ads running on their network, and they don&#8217;t seem as selective as Burst!. You can imagine my surprise a few minutes ago though, when Kaspersky did the little &#8220;violin&#8221; when I visited my site. Turned out Burst doesn&#8217;t behave so well after all.<span id="more-725"></span></p>
<p>-</p>
<p>Last month, I dumped ValueClick &#8211; I was only serving Burst! Media ads, and Google ads.</p>
<p>Well, time to say goodbye to Burst. It&#8217;s rather unfortunate that one of the &#8220;better&#8221; providers has gone downhill in this way.</p>
<p>-</p>
<p>The reason I originally ran CPM ads to begin with was because the bandwidth that Warcraft-Maps.com used was the big part in upgrading hosting packages over the last 3 years. It used more than all the other sites combined, and effectively cost the most to run.</p>
<p>If you&#8217;ve ever wondered why &#8220;download&#8221; sites bombard you with ads, popups, pop-unders, and everything else, it&#8217;s because that bandwidth isn&#8217;t free &#8211; it&#8217;s got to be paid for somehow. As much as I despise pop-unders, I&#8217;ll admit I did have them running on the Warcraft-Maps site for quite some time.</p>
<p>And yes, running pop-unders on one of my sites did leave me with a dirty feeling inside &#8211; I&#8217;m still recovering.</p>
<p>-</p>
<p>However, that&#8217;s all in the past now. I have to give a big thanks to HostGator actually. Their unlimited hosting has allowed me to throw all the bandwidth-intensive stuff on there at a cost of under $10/month. How unlimited is unlimited? Well, Brent from HostGator recently <a href="http://www.webhostingtalk.com/showpost.php?p=6472727&amp;postcount=47">posted</a> on WHT, mentioning that he regularly comes across accounts using over 5TB of bandwidth per month. I&#8217;m way under that.</p>
<p><a href='http://secure.hostgator.com/cgi-bin/affiliates/clickthru.cgi?id=mgadient' target='_blank'><img src='http://www.hostgator.com/affiliates/banners/190x60.gif' /></a></p>
<p>In any case, Warcraft-Maps.com is now running only Adsense stuff, which has generally shown to be safe to viewers.</p>
<p>Goodbye Burst&#8230; and here I thought ValueClick was the problem. Turns out you both were.</p>
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		<title>The DMOZ, and why it&#8217;s surprising that Google still utilizes them</title>
		<link>http://mattgadient.com/2009/10/31/the-dmoz-and-why-its-surprising-that-google-still-utilizes-them/</link>
		<comments>http://mattgadient.com/2009/10/31/the-dmoz-and-why-its-surprising-that-google-still-utilizes-them/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 02:36:07 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/10/31/the-dmoz-and-why-its-surprising-that-google-still-utilizes-them/</guid>
		<description><![CDATA[I believed in you. I thought you had potential. But apparantly I was wrong. May whatever God you believe in&#8230; have mercy on your soul&#8230;. This court stands adjourned.
Q &#8211; &#8220;All Good Things&#8230;&#8221; &#8211; Star Trek: The Next Generation
DMOZ was arguably once a strong, vibrant, quality directory. But my, how things have changed. It&#8217;s about [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>I <em>believed</em> in you. I thought you had <em>potential</em>. But apparantly I was wrong. May whatever God you believe in&#8230; have mercy on your soul&#8230;. This court stands adjourned.</p>
<p>Q &#8211; &#8220;All Good Things&#8230;&#8221; &#8211; Star Trek: The Next Generation</p></blockquote>
<p><strong>DMOZ was arguably once a strong, vibrant, quality directory. But my, how things have changed. It&#8217;s about time that Google re-evaluated their usage of dmoz.org as a weighted directory.<br />
</strong></p>
<p>Three years back, I submitted one of my sites to the DMOZ. The site in question is listed in the side-bar, and has been mentioned by <a href="http://www.usatoday.com/tech/columnist/andrewkantor/2006-12-15-dropping-prices_x.htm">USA Today</a>, the <a href="http://www.nytimes.com/2009/01/23/health/policy/23patient.html?_r=2">New York Times</a>, and <a href="http://www.wkyc.com/news/news_article.aspx?storyid=63679">WKYC</a> (an NBC company), amongst many other places. I think it&#8217;s fair to say that it&#8217;s a fairly popular resource.</p>
<p>If you haven&#8217;t picked up on it already, the site is called EyeglassRetailerReviews.com . Whether it should or shouldn&#8217;t be listed isn&#8217;t the question, but I mention it to show that I have a good idea what I&#8217;m talking about below in regards to the problems I noticed with a certain category in the Open Directory Project (ODP) below&#8230;<span id="more-724"></span></p>
<p>-</p>
<p>About a month ago, I took a look at the ODP, and was pretty shocked at what I noticed. Take a look at the <a href="http://web.archive.org/web/20080331185920/http://www.dmoz.org/Shopping/Health/Vision/Eyeglasses/" target="_blank">web archive&#8217;s capture of the DMOZ eyeglasses category</a> (web.archive.org).</p>
<p>If you look over the archive, you&#8217;ll see that between 2006-2008, there were <strong>no additions</strong> to that category over those 3 years. At least one of the listings is a parked domain. Here&#8217;s a look at Google&#8217;s cache from 3 days ago (Oct 28 2009 &#8211; you&#8217;ll see it&#8217;s virtually the same as the web archive&#8217;s 2008 page):</p>
<p><img class="alignnone size-full wp-image-722" title="dmoz-google-cache-oct-28-2009" src="http://mattgadient.com/wp-content/uploads/2009/10/dmoz-google-cache-oct-28-2009.PNG" alt="dmoz-google-cache-oct-28-2009" width="535" height="305" /></p>
<p>-</p>
<p>Why is this a serious issue?</p>
<p>Well for starters, <a href="http://www.zennioptical.com">Zenni Optical</a> wasn&#8217;t listed. Now I&#8217;m not in love with Zenni or anything, but I&#8217;ll be the first to admit that they&#8217;re probably the most popular online eyeglass retailer out there. If you&#8217;ve heard of buying glasses online, or read about it in magazines, you&#8217;ve heard of Zenni. It&#8217;s that simple. How in the world were they not listed by the ODP? Find any talk about online eyeglass retailers, and Zenni is <strong>always</strong> mentioned, and has been for at least the last 3-4 years, probably more. Not to mention some of the other big names were no-where to be seen on DMOZ, such as <a href="http://www.eyebuydirect.com">EyeBuyDirect</a>, <a href="http://www.goggles4u.com">Goggles4u</a>, <a href="http://www.optical4less.com">Optical4less</a>, and plenty more.</p>
<p>-</p>
<p>I really had to ask myself, what&#8217;s going on? Has DMOZ really become so stale?</p>
<p>Well, it could just be that they don&#8217;t have enough editors. Because I happen to know at least a little about the retailers out there, I decided to apply for an editor position for this category, submitted 3 of the retailers as examples following the very sparse 4-word descriptions that the DMOZ was using, was honest about the sites I owned and why being the owner of EyeglassRetailerReviews.com made me an ideal candidate for editing this category, and waited.</p>
<p>Today I got a response &#8211; the standard &#8220;application denied&#8221; sort of thing, although the reviewer did add the following response:</p>
<p><img class="alignnone size-full wp-image-723" title="dmoz-reviewer-response" src="http://mattgadient.com/wp-content/uploads/2009/10/dmoz-reviewer-response.PNG" alt="dmoz-reviewer-response" width="626" height="94" /></p>
<p>First I want to say that I did appreciate a custom response, and I&#8217;ll thank the reviewer here for doing so. As much as this write-up may be attacking the DMOZ, I&#8217;m not going to attack the reviewer who looked over the application &#8211; there are many valid reasons that I could have been declined as an editor (I&#8217;m not under any impression that I <em>deserved</em> to be accepted as an editor in any way, shape, or form).</p>
<p>-</p>
<p>That said, a couple things to note:</p>
<p>I was pretty sure that my examples weren&#8217;t &#8220;already listed&#8221; when I submitted them. Sure enough, they&#8217;ve <strong>just</strong> been listed (you&#8217;ll now find Zenni Optical, EyeBuyDirect, and Goggles4u listed in the current page). They weren&#8217;t listed 3 days ago according to <a href="http://74.125.155.132/search?q=cache:knd66uD5PAEJ:www.dmoz.org/Shopping/Health/Vision/Eyeglasses/+http://www.dmoz.org/Shopping/Health/Vision/Eyeglasses/&amp;cd=1&amp;hl=en&amp;ct=clnk&amp;gl=ca" target="_blank">Google&#8217;s cache</a> of Oct 28th (which I screenshotted above in case the cache updates).</p>
<p>When I submitted, it was one of those &#8220;do a good thing and help out&#8221; occasions where despite all the bad-mouthing about ODP/DMOZ out there, I decided to give them the benefit of the doubt. I really believe in the online eyeglass &#8220;movement&#8221;, simply because people have been gouged so badly by local retailers, and online is really the way to go nowadays. Many of the online retailers out there are very good, reputable companies. The example listings I submitted truly deserve to be there (and I&#8217;m glad they are now), although there should certainly be even more editing done to that category. To be clear, I don&#8217;t really care if my own site isn&#8217;t ever listed anywhere in DMOZ &#8211; sure it might generate a little more traffic, but my site is popular enough that the difference at this point would be negligible. Can a site do well without being listed in the ODP? Absolutely.</p>
<p>-</p>
<p>Taking everything into account, here are a few conclusions I came to based on my experience, as well as a little reading around about what others have said, and why it surprises me that Google still uses them:</p>
<p>1) <span style="text-decoration: underline;">The ODP on the whole has become stale</span>. Yes, I&#8217;m sure there are examples of well-edited categories, and editors that do a good job and work really hard to make sure their categories are both current and valuable sources of information, but at the same time, categories that are left untouched for years really &#8220;poison&#8221; it as a resource. For example, anyone who actually used DMOZ to look for a glasses retailer anytime over the last 3 years was honestly put at a huge dis-service.</p>
<p>Now, Google is a <strong>current</strong> search engine. Why does a <strong>current</strong> search engine put weight in a resource that&#8217;s prone to be so badly out of date? I really don&#8217;t know.</p>
<p>2)<span style="text-decoration: underline;"> The ODP (as well as some other directories) is concerned, at least to a degree, by the &#8220;looks&#8221; of a site</span>. Having a professional-looking site increases your chances of getting listed compared to having a plain-looking site. I&#8217;ve read this in many places in the past, and I think I can now also make this statement based on the fact that EyeglassRetailerReviews.com wasn&#8217;t listed anywhere in the DMOZ over the course of 3 years, all while being picked up by various news media. I&#8217;ll be the first to admit that EyeglassRetailerReviews.com won&#8217;t dazzle the eye &#8211; it may help educate you, but it&#8217;s no piece of eye candy. It&#8217;s incidentally why I&#8217;d never consider submitting the site to Yahoo&#8217;s directory &#8211; I try to make the video reviews I do for the site a little &#8220;pretty&#8221;, but as far as the site layout itself goes, I&#8217;m not about to trade in my content for dazzle just to get a listing somewhere.</p>
<p>That said, Google&#8217;s big focus is on <strong>content</strong>. So again, why is Google putting trust directories that are prone to take &#8220;pretty&#8221; into account?</p>
<p>3) <span style="text-decoration: underline;">The ODP suffers from corruption</span> &#8211; I base this more-so on many of the comments I&#8217;ve read about them &#8211; extortion, agendas, and so-on. The only confirmation (although I&#8217;ll admit this is a &#8220;slippery-slope&#8221; statement) that I had in my experience here was the mention from the reviewer that my site wouldn&#8217;t be listed in a Shopping category. That means they&#8217;re assuming that I&#8217;d have been planning to put it there, which means they probably assume that everyone with an interest in a category is planning to plug their site(s) into that category. Probably a right assumption to be making &#8211; that most people have an agenda.The big problem with that is&#8230; if everybody&#8217;s got an agenda, the editors they do accept are probably going to poison the category they&#8217;re assigned to edit &#8211; either declining competition, plugging in sites that may not deserve to be there, extorting others who want to be listed, and/or ignoring a category once they&#8217;ve plugged in their site. DMOZ is apparently short on editors, so if you think about it, they&#8217;ve got 2 options &#8211; either let a category become outdated, or risk people popping in to poison a category.</p>
<p>Both are bad options&#8230;. and Google wants to be associated with this <strong>why</strong>, exactly?</p>
<p>-</p>
<p>What Google really needs to do is scrap the whole notion of using a pre-existing directory at all. Why not just use their existing search-engine rankings and put together their own automated directory?</p>
<p>In a basic form, they&#8217;d just have to have keywords that relate to a category. If a site ranks high in general, find the keywords that the site on the whole ranks highest for and plug it into a category. For example, if a high-ranking site ranks highest for the &#8220;shop computers&#8221; keywords (and I&#8217;m talking a site &#8211; not a specific <em>page</em> on a site or you&#8217;ll have sites qualifying for multiple categories), put it in the <strong>Shopping/Electronics/Computers</strong> category. Yes, there would undoubtedly need to be some tweaking to perfect it, but Google&#8217;s already got some good algorithms in place, and they could have a pretty good automated directory that stays up-to-date, and in general provides really relevant results.</p>
<p>-</p>
<p>My message to Google &#8211; let others create their own hand-edited directories, and create your own based on your up-to-date, time tested and true search engine algorithms. As popular as DMOZ may be, it&#8217;s lost most of the value that perhaps it once had. You can certainly do better.</p>
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		<title>Anti-Virus software and activation: Why free just might be better than paid</title>
		<link>http://mattgadient.com/2009/10/25/anti-virus-software-and-activation-why-free-just-might-be-better-than-paid/</link>
		<comments>http://mattgadient.com/2009/10/25/anti-virus-software-and-activation-why-free-just-might-be-better-than-paid/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 17:50:48 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/10/25/anti-virus-software-and-activation-why-free-just-might-be-better-than-paid/</guid>
		<description><![CDATA[I&#8217;ve been hooked on Kaspersky for a while now. Periodically we&#8217;d have something that slipped by some of the free anti-virus programs, and since Kaspersky and NOD32 were the only strongly recommended ones out there that were low on bloat, I tried them both and settled on Kaspersky.
This year, we grabbed a 5 user license [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been hooked on Kaspersky for a while now. Periodically we&#8217;d have something that slipped by some of the free anti-virus programs, and since Kaspersky and NOD32 were the only strongly recommended ones out there that were low on bloat, I tried them both and settled on Kaspersky.</p>
<p>This year, we grabbed a 5 user license for Kaspersky Internet Security. Some of the family&#8217;s been switching to Mac&#8217;s, so we only needed 4 licenses for the remaining PC&#8217;s. It was a bit pricey for the license from the Kaspersky website (buying a couple 3-user packs from Future Shop, Best Buy, or London Drugs when they go on sale would have been cheaper). In any case, we still had 1 left over.</p>
<p>You might imagine my surprise when today I found this message on one of our machines though:<span id="more-721"></span><br />
<img class="alignnone size-full wp-image-720" title="kaspersky_ license_problem_web_ready" src="http://mattgadient.com/wp-content/uploads/2009/10/kaspersky_-license_problem_web_ready.jpg" alt="kaspersky_ license_problem_web_ready" width="506" height="391" /><br />
So let me get this straight&#8230; We have a 5 user license, are only using 4, and are somehow  over our limit?!</p>
<p>Let me be clear, we haven&#8217;t done anything to even remotely encourage an activation problem. Kaspersky was installed ONCE on each of these machines (there were no reinstalls or anything). I could see it if&#8230; you know&#8230; we were reformatting and reinstalling every week, but there&#8217;s absolutely no reason that we should be having these issues.</p>
<p>I sent a message to Kaspersky, but it&#8217;s supposed to take 2 days to receive a response.</p>
<p>In the meantime, virus protection on that computer is <span style="color: #800000;"><strong>disabled</strong></span>. No, not just updates, the <span style="color: #800000;">entire program is disabled</span>.</p>
<p>&#8212;-</p>
<p>I guess this really begs the question&#8230; what are we paying for?</p>
<p>In a free vs paid antivirus comparison, shouldn&#8217;t paid come out ahead?</p>
<p>&#8212;-</p>
<p>I like math, so let&#8217;s do some:</p>
<p>It&#8217;s Sunday, and we&#8217;re looking at Tuesday before we get a response. We&#8217;ll give Kaspersky the benefit of the doubt and assume they fix it some time that day. That&#8217;s 3 days that Kaspersky&#8217;s not working, so we can say that Kaspersky works to &#8220;protect the computer&#8221; 362 out of 365 days of the year, or 99.17% of the time. The free ones don&#8217;t de-activate themselves on a whim, so we&#8217;re looking at 100% from them.</p>
<p>So we&#8217;re paying over $100 for the potential to have <span style="text-decoration: underline;">less</span> uptime.</p>
<p>That&#8217;s like paying a doctor extra to close his eyes while he does surgery on you.</p>
<p>&#8212;-</p>
<p>Thanks Kaspersky. Our next anti-virus software will be a free solution.</p>
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		<title>Cities XL vs Sim City 4</title>
		<link>http://mattgadient.com/2009/10/18/cities-xl-vs-sim-city-4/</link>
		<comments>http://mattgadient.com/2009/10/18/cities-xl-vs-sim-city-4/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 13:05:58 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/10/18/cities-xl-vs-sim-city-4/</guid>
		<description><![CDATA[I&#8217;m a huge casual Sim City fan. By that I mean I&#8217;ll play it for a few days at a time, then take a break for a few months, then come back to it. The Sim City franchise has been great &#8211; I could go into details about the joys of everything from Sim City [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a huge casual Sim City fan. By that I mean I&#8217;ll play it for a few days at a time, then take a break for a few months, then come back to it. The Sim City franchise has been great &#8211; I could go into details about the joys of everything from Sim City for SNES all the way up to Sim City 4, but I&#8217;ll spare the details.</p>
<p>Unfortunately, Sim City 4 is effectively where the franchise died. It&#8217;s odd because usually a franchise dies after a horrible game, not after an amazing one. And SC4 was definitely an epic success. EA tried to play off of the name with Sim City Societies, but everyone knows that Societies was never a true Sim City successor.</p>
<p>Years went by, and rumors of &#8220;the next Sim City&#8221; came and went. Finally, a real competitor came about, and was finally released earlier this month: Cities XL.</p>
<p>So, without further ado, let&#8217;s compare Cities XL and  Sim City 4.</p>
<p>&#8212;&#8212;</p>
<p><span style="text-decoration: underline;"><strong>The short version first:</strong></span></p>
<p>Sim City 4 has <span id="more-717"></span>been around for ages, and the graphics show it. It still remains a very complex yet fun game. There&#8217;s plenty of mass transit available, you can set up ordinances, and for the most part, it was well developed, and is a solid game. Solid that is, until your cities get large and the entire traffic/mass transit system breaks down. Custom addons/mods are the saving grace for SC4, but there are just too many things to fault with the game for them to fix them all. In some cases, an addon will make the game playable at the expense of removing all sense of realism/challenge in a certain area. You can get a fairly large well-functioning city without addons, but I guarantee you it won&#8217;t look anything like a real city.</p>
<p>Cities XL on the other hand grants a much better/smoother experience when growing into a large city. That said, the game isn&#8217;t quite as developed yet. It still seems like a beta (despite being released earlier this month) &#8211; there are bugs everywhere from one of the tutorials to various minor issues in the game itself. That said, the game is still being worked on, and will be constantly improved for the forseeable future. The graphics are a huge improvement. It both looks better and operates more smoothly than SC4. You&#8217;re not in a locked grid system &#8211; you can build roads that curve every which way if you&#8217;d like, and traffic is handled a lot better. However, Cities XL has more of a subscription/online/multi-player focus to it &#8211; we&#8217;ll get into more details about that later though.</p>
<p>&#8212;&#8212;-</p>
<p><span style="text-decoration: underline;"><strong>Now the long version:</strong></span></p>
<p>I&#8217;ll start by noting that Cities XL does NOT have mass transit in any way, shape, or form yet (although apparently it&#8217;s coming).</p>
<p>-</p>
<p><strong>Roads/Bridges</strong></p>
<p>Sim City 4 has a pretty fair amount of road types available. It&#8217;s a grid-based system, so each section&#8217;s got to be in a square, and you&#8217;re limited in the amount of curvature you can have. Unfortunately, as your city grows, you&#8217;ll be forced to eliminate streets resulting in complaints every month about endangered streets. Even the roads won&#8217;t handle the traffic for long if you&#8217;ve got any more than 1 block of high-density connected to the road. To add insult to injury, your Sims are also a bunch of dumb lemmings. They take the shortest route from point A to point B, which usually involves driving through every single side-street to get across the city, rather than taking a nearby highway. They also won&#8217;t walk backwards half a block to hop on mass transit &#8211; if mass transit&#8217;s not on the way, they don&#8217;t take it.</p>
<p>Cities XL has fairly similar road types to SC4, although you&#8217;re not locked to a grid system &#8211; the roads are very fluid, and you can create very pleasant-looking curved streets and avenues along rivers, and throughout your city. By clicking on a road, you can upgrade it &#8211; in particular you can change it&#8217;s traffic flow. For some avenues you can change it to 3 lanes east and 2 lanes west for example. Or make them multi-lane 1-way. Or more. Your roads also don&#8217;t become over-burdened as quickly. You tend to have general areas of slower traffic if your roads aren&#8217;t keeping up in capacity. Replacing a road isn&#8217;t quite as simple as building a road over the old one. Similar to real-life, traffic will be diverted to other roads while you demolish it, and if the other roads can&#8217;t hold the new traffic, you may want to build a temporary detour to help out. Finally, in Cities XL, road types are opened up slowly. You can&#8217;t pump a highway through the center of town until you have the population to support it. You&#8217;ll be limited to regular roads for the first little bit of the game. This may frustrate those looking to make the perfect megalopolis right from the start, but it&#8217;s much more realistic.</p>
<p>-</p>
<p><strong>Zoning</strong></p>
<p>In Sim City 4, you can build high-density right off the hop if you&#8217;d like. However, you can&#8217;t choose what type of residential/commercial/industrial will pop up in your zone (poor, medium, or rich). There&#8217;s nothing worse than having a nice residential utopia, zoning an industry for a high-tech, and having a dirty factory pop up there instead.</p>
<p>In Cities XL, you choose the population type &#8211; Unqualified, Qualified, Executive, or Elite (the new poor to rich range). You then choose the density. <span style="text-decoration: line-through;">Like with roads, you&#8217;re locked out of some to begin with. At first you can only build Unqualified low-density buildings. Soon after you can build Qualified low-density as well. As time goes on, other densities and types open up. The same holds true for the different types of industry and commercial buildings. As a bonus, each type tells you what types of workers it employs</span>.  <em>Edit: There is a setting to unlock all the standard densities.</em> Things are a little more expansive here in some cases &#8211; for example with Commercial buildings you get the options of shops, hotels, or leisure. For farms, you get the option of building 1 silo for every 10 farms you have (with another option available later). With Cities XL there&#8217;s basically a little more depth in the zoning area.</p>
<p>-</p>
<p><strong>Services</strong></p>
<p>Services for both are very similar, although the effects are different.</p>
<p>In Sim City 4, no fire station means out of control fires. You&#8217;ve also got to dispatch the fire department when a fire breaks out. Health and Education also directly affect the further generations of Sims &#8211; good health and education result in rich sims as time goes by and the new generation comes into play. You can see how many students/patients/prisoners a building has, and adjust how much money it&#8217;s getting, etc.</p>
<p>In Cities XL, none of the services seem to have a very large impact, except on happiness. You&#8217;ll want the services to keep your approval up (particularly with Executives and Elites), but you won&#8217;t have to go fighting fires, or planning for (or worrying about) future generations. You also can&#8217;t see how many students/patients/prisoners you&#8217;ve got plugging up a building, or tweak it&#8217;s budget. It&#8217;s much more of a &#8220;plop it down and forget about it&#8221; scenario.</p>
<p>-</p>
<p><strong>Utilities</strong></p>
<p>Both games have somewhat similar utilities.</p>
<p>In Sim City 4, electricity is integral. If a line goes down, power goes out, people leave, etc. The power plants also break down over time and need to be replaced &#8211; realistic in that they break down more quickly if over-loaded, but unrealistic (and annoying) that they&#8217;ve got to be <strong>replaced</strong> when they get old. Water production is pretty simple, but again you&#8217;ve got to run lines throughout the city, and worry about water pollution on top of that. Garbage/waste is another concept that&#8217;s simple and grows over time.</p>
<p>In Cities XL, electricity, water, and garbage all exist &#8211; however they&#8217;re not implemented in the same way. You don&#8217;t need to run power lines anywhere for electricity &#8211; you just build the windmill/plant/etc anywhere, and it produces power tokens. Your city will use a certain amount (tokens) of power. More in the &#8220;Supply and Demand&#8221; section later. For water, your map needs to have a water-bed available somewhere, and you simply pop down towers/etc to tap them for supply. Again, it follows the token model we&#8217;ll go into later. Garbage works the same as Sim City, but with the token model. Finally, there&#8217;s also &#8220;fuel&#8221; which is obtained by drilling for oil in an area with oil. Again, follows the token model.</p>
<p>-</p>
<p><strong>Parks, Special Buildings, Recreation, Blueprints, Areas</strong></p>
<p>A bit of a long title, but it packs in a few things where both games vary.</p>
<p>In Sim City 4, you&#8217;ve got Parks. There&#8217;s no way to know what effect each has (unless you read the Prima guide), but you place them, and they generally help improve the land value. Special reward buildings are&#8230; well rewards that come up when you meet a certain goal. Again, it doesn&#8217;t always give an indication where you should place it (near residential or near commercial), but that&#8217;s the way it is.</p>
<p>In Cities XL, most recreation is part of the &#8220;Commercial&#8221; section called &#8220;Leisure&#8221;. You can build bowling alleys, ferris wheels, etc. If you&#8217;re looking to lower pollution though, you can use &#8220;decoration&#8221;, and place grass/park area, which will show an area of effect where it reduces pollution. There are other &#8220;decorations&#8221;, but I haven&#8217;t been able to tell yet how much of an effect they have (or if they&#8217;re really just decoration). Rather than Rewards, you&#8217;ll tend to either unlock higher items, or get specific items in the Landmarks section. Blueprints are also possible, which presumably are a large venture to get built.</p>
<p>-</p>
<p><strong>Supply and Demand</strong></p>
<p>This is a VERY key area where both of these games differ.</p>
<p>In Sim City 4, it really boils down to the RCI (residential, commercial, industrial) demand levels. Those break down further into poor/medium/rich style levels, but that&#8217;s really what it comes down to. You don&#8217;t directly determine what level of wealth is high in demand &#8211; you do it indirectly through various means &#8211; raising (or lowering) land value, educating, providing services, etc. It&#8217;s generally easy to meet a demand too. High tech in demand? Build some industrial zones near high-value residential areas. Need water? Build a water tower/pump.</p>
<p>The other side of it in Sim City 4 is in other cities across the map. You can build agricultural cities, industrial cities, commecial cities, and all the demand will pool together. You can trade/sell resources between your cities, bringing the game to another level. Want a clean rich city? Make a neighboring city take all the polluting power plants &amp; landfills and just sell those resources to your &#8220;clean&#8221; one.</p>
<p>In Cities XL however, things are drastically different. Some of your cities will have finite resources. You can pick a map that doesn&#8217;t have water for example (or doesn&#8217;t have much). What this means is that you have to pay to import it when you need it. Same with oil. No map is rich in everything &#8211; you can typically get either get a lot of 1 thing, or a little of everything.</p>
<p>The rest has to be done through trading in Cities XL. In the single-player mode, you can sell to a computer corporation that always rips you off (although you have little choice). In the online version, you can still buy/sell through the computer corporation with it&#8217;s less-than-stellar-deals, or trade on the open market. The way trading is done is like this &#8211; you generally have a certain supply of tokens for many areas (mostly resources). Things like food, dirty industry, water, oil, power, garbage, etc. Your city also tends to have some demand as well.</p>
<p>In Cities XL, this demand is measured in &#8220;tokens&#8221;. If the end number is 0, your supply is meeting your demand. If the end supply is -2, you have demand for that item (and businesses that use it are probably suffering). If the end supply is +5, then you have an abundance. You can buy/sell on the open market (or trade with friends). In the online version, each contract lasts 5 days (although you can cancel early). If you&#8217;re selling something and you run out of the resource you&#8217;re selling, it&#8217;ll automatically cancel. In any case, you typically need to log into the game (or on the website) periodically to maintain your contracts and develop new ones.</p>
<p>-</p>
<p><strong>How it all boils down</strong></p>
<p>Sim City 4 is very much a single-player game. Play whenever you want, however you want, and you&#8217;ll never miss out on anything the game has to offer. The biggest upside is the community-developed content/addons, with the largest down-side being that the game itself stopped being developed long ago. It&#8217;s never going to get much better than it is now.</p>
<p>In Cities XL, the big idea is that it will continue to grow and be developed, with the cost being a monthly fee.  The game is designed to essentially &#8220;force&#8221; you to trade tokens based on your supply/demand, and you&#8217;re really only going to get good deals if you play online. Yes, Cities XL has a single-player mode, but trading with the computer who&#8217;s out to take your money doesn&#8217;t make for the best single-player experience.  The downside to online play is that you&#8217;ve got to pay to play. You&#8217;re looking at roughly $9 per month, although you&#8217;ll get free content for that. If you pay for 3 months at a time the price will drop down to around $6/month. What you do get for your subscription is constant content updates. So the game should get better and better as time goes on.</p>
<p>-</p>
<p><strong>So which comes out ahead?</strong></p>
<p>I have no doubt that Cities XL will tromp Sim City 4 as time goes by. It&#8217;s already a very close toss-up, with player preference in different areas being the determining factor. Each has strengths over the other, but Cities XL is the only one still being developed. That&#8217;s all there is to it.</p>
<p>The big issue for Cities XL is the cost. Think about it &#8211; SC4 fans were fans of a single-player game that only cost you money once. Cities XL is an online game, where you have to put in time to maintain trade contracts, and pay monthly to get the full benefit as it improves.</p>
<p>Cities XL is getting a lot of flak for the monthly fee, and it&#8217;s not surprising. The only people who don&#8217;t mind online fees are those who play a game EVERY DAY. Really, if you think about it, there are 2 major camps of SimCity-style fans:</p>
<ul>
<li>Those who play every day. Generally the type to be more accepting of a game they spend most of their free time playing. Problem is, most have probably been playing SC4 already, and won&#8217;t be thrilled about some of the complexities SC4 has that Cities XL doesn&#8217;t &#8211; a huge example being Mass Transit (which Cities XL doesn&#8217;t have yet, although it&#8217;s supposedly coming).</li>
<li>Those who play casually. Generally, people who like to play a game for a few days, then &#8220;put it on the shelf&#8221; until they feel like playing it again either weeks or months later. These people won&#8217;t be fond of &#8220;needing&#8221; to come on to check up on their contracts every few days, and will be less impressed that they need to pay monthly to do so.</li>
</ul>
<p>Hopefully (for Monte Cristo), there will be a subset of the hard core players that like the change of scenery enough to hop over to Cities XL, and perhaps a few MMO players that always liked Sim City will be willing to jump on board too. It would be nice if there was a little more catering to the single-player&#8217;s out there (ala Sims content packs), but the game is still young, and we&#8217;ll have to wait and see where it goes.</p>
<p>&#8212;&#8212;</p>
<p>Cities XL can be found at <a href="http://www.citiesxl.com/">http://www.citiesxl.com/</a>.</p>
<p>Sim City 4 can be found at <a href="http://simcity.ea.com/index.php">http://simcity.ea.com/index.php</a>.</p>
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		<title>Fixing a broken contact form on a Joomla site</title>
		<link>http://mattgadient.com/2009/10/18/fixing-a-broken-contact-form-on-a-joomla-site/</link>
		<comments>http://mattgadient.com/2009/10/18/fixing-a-broken-contact-form-on-a-joomla-site/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 08:20:19 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Webmaster]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/10/18/fixing-a-broken-contact-form-on-a-joomla-site/</guid>
		<description><![CDATA[Recently, I switched most of my sites to another server.
After about a week of not receiving any messages through the contact form on one of them, I suddenly realized&#8230; &#8220;ya know&#8230; it&#8217;s been a while&#8221;. I tried sending myself a test message through the contact form, and never received it. Sending from another email account [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I switched most of my sites to another server.</p>
<p>After about a week of not receiving any messages through the contact form on one of them, I suddenly realized&#8230; &#8220;ya know&#8230; it&#8217;s been a while&#8221;. I tried sending myself a test message through the contact form, and never received it. Sending from another email account worked though. Strange&#8230;..</p>
<p>Before going any further it&#8217;s worth noting that I&#8217;m using Google Apps on the aforementioned site for mail (gmail for domains).</p>
<p>To narrow down <span id="more-716"></span>the cause, I did a couple things. First, I came across a little script on the Joomla forums (thanks to &#8220;ChiefGoFor&#8221;). It basically tests the PHP mail function (which Joomla uses by default) and looks like this:</p>
<blockquote><p>&lt;?php<br />
mail(&#8221;youremail@domain.com&#8221;, &#8220;Testing PHP mail&#8221;, &#8220;Email sent successfully&#8221;);<br />
echo &#8220;script complete.&#8221;;<br />
?&gt;</p></blockquote>
<p>I made a file called &#8220;testmail.php&#8221;, plunked that code in, changed the email address to a hotmail one that I own, and opened in in my web browser. It worked.</p>
<p>&#8212;&#8212;</p>
<p>Next I tried changing the email address it sends to from within the Joomla site, again, pointing it to the hotmail one I tried above.</p>
<p>It worked!</p>
<p>Problem was obviously either Google not accepting messages from the server, or the server not sending to Google for some reason.</p>
<p>I popped open WHM, and ran the &#8220;Mail Troubleshooter&#8221; (under the &#8220;Email&#8221; section in WHM). When I typed in the address hosted through Google Apps, it spit out the following message:</p>
<blockquote><p><em>virtual_aliases via virtual_aliases router</em> forced address failure</p></blockquote>
<p>Fun.</p>
<p>I tried entering a hotmail address, and it showed the proper MX lookups through Hotmail.</p>
<p>Now all the pieces were falling together.</p>
<p>&#8212;&#8212;</p>
<p>Here&#8217;s what was happening&#8230;.</p>
<ul>
<li>The DNS isn&#8217;t hosted on the web server in my case. It&#8217;s hosted elsewhere. It&#8217;s properly set up (MX records and all).</li>
<li>The web server however <strong>doesn&#8217;t look</strong> at the DNS server for a site contained on the web server. After all, why would it spend the time to look itself up?</li>
<li>In short, while MX records were properly set up on the DNS server, they also have to be set up on the web server if it ever sends mail to an email address that reflects a domain on the server which is hosted elsewhere.</li>
</ul>
<p>I&#8217;ll draw a little picture to explain it a little better.</p>
<p><img class="alignnone size-full wp-image-715" title="web-server-dns-email-process-google-apps" src="http://mattgadient.com/wp-content/uploads/2009/10/web-server-dns-email-process-google-apps.png" alt="web-server-dns-email-process-google-apps" width="400" height="400" /></p>
<p>As you can see from my wonderful drawing, if your mail is hosted somewhere else, it won&#8217;t matter that your separately-hosted DNS server was set up correctly &#8211; you&#8217;ll still have to add the MX entries to the web server (otherwise it&#8217;ll just look at itself).</p>
<p>The good news is that for those who self-host their DNS, WHM/CPanel will pick up the MX entries when you add them to the zone file.</p>
<p>For everyone else, MX entries can be added easily in CPanel&#8217;s &#8220;MX Entry&#8221; section.</p>
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		<title>Removing mootools.js and caption.js from Joomla</title>
		<link>http://mattgadient.com/2009/10/16/removing-mootools-js-and-caption-js-from-joomla/</link>
		<comments>http://mattgadient.com/2009/10/16/removing-mootools-js-and-caption-js-from-joomla/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 23:08:55 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Webmaster]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/10/16/removing-mootools-js-and-caption-js-from-joomla/</guid>
		<description><![CDATA[If you&#8217;ve tried to clean up your Joomla template, something may have perplexed you at one point or another. There&#8217;s no mention of mootools or caption.js in the template file, yet these 2 things end up in the HEAD section of all your pages anyway.
If your site is pretty basic, you probably don&#8217;t need them, [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve tried to clean up your Joomla template, something may have perplexed you at one point or another. There&#8217;s no mention of mootools or caption.js in the template file, yet these 2 things end up in the HEAD section of all your pages anyway.</p>
<p>If your site is pretty basic, you probably don&#8217;t need them, and having them load every time just makes it that much more painful for your dial-up viewers. Heck, mootools.js alone is 74 kb !</p>
<p>So how do you get rid of mootools? It&#8217;s pretty simple code that you throw in your template&#8217;s HTML fi<span id="more-714"></span>le. Hopefully, you know where the template is, but if not, you can find it one of two ways (you may want to back up first just in case!):</p>
<ul>
<li>Browse to (and edit) the <strong>/templates/your-template-name/index.php</strong> file (located in the directory your website is in); or,</li>
<li>From within Joomla&#8217;s administrator panel, choose <strong>Extensions</strong> / <strong>Template Manager</strong> , then click on your template (probably the one with a star beside it), then choose &#8220;<strong>Edit HTML</strong>&#8220;.</li>
</ul>
<p>Depending on how the permissions are set up on your server, one method may be easier than the other. Here&#8217;s the code you&#8217;re going to put in the template:</p>
<blockquote><p>&lt;?php<br />
//remove mootools.js and caption.js<br />
$headerstuff=$this-&gt;getHeadData();<br />
reset($headerstuff['scripts']);<br />
foreach($headerstuff['scripts'] as $key=&gt;$value){<br />
unset($headerstuff['scripts'][$key]);<br />
}<br />
$this-&gt;setHeadData($headerstuff);<br />
?&gt;</p></blockquote>
<p>Note that this goes near the top, right AFTER this:</p>
<blockquote><p>&lt;?php<br />
// Prevent direct access sans Joomla!:<br />
defined( &#8216;_JEXEC&#8217; ) or die( &#8216;Restricted access&#8217; );<br />
?&gt;</p></blockquote>
<p>So once you&#8217;re done, the first few lines are probably going to look something like this (the <strong><span style="color: #000080;">blue</span></strong> is the stuff you&#8217;re <strong><span style="color: #000080;">adding</span></strong>):</p>
<blockquote><p>&lt;?php<br />
// Prevent direct access sans Joomla!:<br />
defined( &#8216;_JEXEC&#8217; ) or die( &#8216;Restricted access&#8217; );<br />
?&gt;</p>
<p><span style="color: #000080;">&lt;?php<br />
//remove mootools.js and caption.js<br />
$headerstuff=$this-&gt;getHeadData();<br />
reset($headerstuff['scripts']);<br />
foreach($headerstuff['scripts'] as $key=&gt;$value){<br />
unset($headerstuff['scripts'][$key]);<br />
}<br />
$this-&gt;setHeadData($headerstuff);<br />
?&gt;</span></p>
<p>&lt;!DOCTYPE html PUBL&#8230;&#8230;..</p></blockquote>
<p>That&#8217;s it! Save, load up your website, make sure to hit refresh once (F5), and view the source &#8211; no more mootools or caption.js! Your website should load faster, and dial-up users can save their tears for another site.</p>
<p>&#8212;&#8212;</p>
<p>A couple final things to note:</p>
<ol>
<li>Some Joomla templates (usually just the really fancy ones) may need mootools.js to operate properly. Make sure to check  your template&#8217;s functionality afterwards.</li>
<li>There are a few Joomla plugins/modules/components that require mootools as well. Many lightbox modules do for example, and you may find that many image/photo/video galleries do as well.</li>
</ol>
<p>If you have any issues, just remove that bit of code from your template and you should be good to go again.</p>
<p>&#8212;&#8212;</p>
<p>Finally, as much as I&#8217;d like to take credit for the above, credit goes to someone on the Joomla forums who posted it long ago (I don&#8217;t recall who it was, or who came up with it in the first place).</p>
]]></content:encoded>
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		<title>Converting videos to flash for free</title>
		<link>http://mattgadient.com/2009/10/16/converting-videos-to-flash-for-free/</link>
		<comments>http://mattgadient.com/2009/10/16/converting-videos-to-flash-for-free/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 06:21:00 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/10/16/converting-videos-to-flash-for-free/</guid>
		<description><![CDATA[While looking for a way to convert MP4 to FLV, I came across a couple free programs. Since I had problems finding free programs to convert videos to flash  in the past, I&#8217;ll list them here. While both are free, neither are open-source (if anyone knows of an open source converter feel free to [...]]]></description>
			<content:encoded><![CDATA[<p>While looking for a way to convert MP4 to FLV, I came across a couple free programs. Since I had problems finding free programs to convert videos to flash  in the past, I&#8217;ll list them here. While both are free, neither are open-source (if anyone knows of an open source converter feel free to leave a comment).</p>
<p>That said, both of these do work well for the simple task of converting to flash video.</p>
<p>&#8212;&#8212;</p>
<p><strong>Any Video Converter<span id="more-713"></span></strong></p>
<table border="0" width="100%">
<tbody>
<tr>
<td>
<div id="attachment_710" class="wp-caption alignnone" style="width: 286px"><img class="size-full wp-image-710" title="Convert From" src="http://mattgadient.com/wp-content/uploads/2009/10/any-video-converter-1.png" alt="Convert From" width="276" height="210" /><p class="wp-caption-text">Convert From</p></div></td>
<td>
<p><div id="attachment_711" class="wp-caption alignnone" style="width: 223px"><img class="size-full wp-image-711" title="Convert To" src="http://mattgadient.com/wp-content/uploads/2009/10/any-video-converter-2.png" alt="Convert To" width="213" height="421" /><p class="wp-caption-text">Convert To</p></div></td>
</tr>
</tbody>
</table>
<p>I didn&#8217;t pack in any screenshots of the actual program, but it&#8217;s a very sleek interface, and obviously it supports quite a few formats. You can also pull video from YouTube, Google Video, MetaCafe, or Nico.</p>
<p>You can set the output duration, frame size, video bitrate, video framerate, audio codec, audio bitrate, audio sample rate, and a few other things as well.</p>
<p>A few little things to watch for though. When you Add a Video source, it&#8217;ll detect the original&#8217;s frame size and framerate and show them. Neither are automatically set in the output though &#8211; you&#8217;ll want to make sure you manually set them. There are quick selection boxes (with presets), but in many cases you&#8217;ll want to manually type in frame size you want (particularly if you&#8217;re using a widescreen aspect ratio). The other issue is that the detected frame rate may not be completely correct. I used source that was at 29.97FPS, but it stated/detected it as 30FPS. Not a major issue, but you may want to double-check your source.</p>
<p>Doing the actual conversion used only 1 core, and for a 5 minute HD video it took about 2 minutes to convert from an x264 MP4 to a flash FLV on an i7 machine &#8211; certainly reasonable, and you can watch the progress % if you&#8217;d prefer.</p>
<p>You can find Any Video Converter at:<br />
<a href="http://www.any-video-converter.com/products/for_video_free/">http://www.any-video-converter.com/products/for_video_free/</a></p>
<p>&#8212;&#8212;</p>
<p><strong>riva FLV encoder</strong></p>
<p><div id="attachment_712" class="wp-caption alignnone" style="width: 410px"><img class="size-full wp-image-712" title="riva FLV encoder 2.0" src="http://mattgadient.com/wp-content/uploads/2009/10/riva-flv-encoder-2.0-1.png" alt="riva FLV encoder 2.0" width="400" height="360" /><p class="wp-caption-text">riva FLV encoder 2.0</p></div>
<p>The riva FLV encoder converts (presumably any) video to flash FLV. While it&#8217;ll only convert to FLV (or JPG images if you have the need for it), it allows you to insert padding or crop, unlike Any Video Converter. There are a few downsides though &#8211; it doesn&#8217;t auto-detect the source movie size or framerate, so you may need to use another program to get that info if you don&#8217;t know it already, and then type in your desired values in the appropriate boxes. Also, when you actually click the Encode button, it looks like it&#8217;s frozen/hung. It is in fact doing the encode and will un-freeze once it&#8217;s done, but looking frozen doesn&#8217;t bode well for it.</p>
<p>You can find riva FLV encoder at:<br />
<a href="http://rivavx.com/?encoder">http://rivavx.com/?encoder</a></p>
<p>&#8212;&#8212;</p>
<p>Both programs are decent, and of course, free.</p>
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		<title>Samsung ML-1210 and Windows 7 &#8211; the driver</title>
		<link>http://mattgadient.com/2009/10/14/samsung-ml-1210-and-windows-7-the-driver/</link>
		<comments>http://mattgadient.com/2009/10/14/samsung-ml-1210-and-windows-7-the-driver/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 12:21:20 +0000</pubDate>
		<dc:creator>Matt Gadient</dc:creator>
				<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://mattgadient.com/2009/10/14/samsung-ml-1210-and-windows-7-the-driver/</guid>
		<description><![CDATA[So&#8230; Install Windows 7, hook up the Samsung ML-1210 printer, and&#8230;
&#8230;well not much happens. If you&#8217;ve gone to Samsung&#8217;s site, you may have found 2 possible files to download (technically more, but only 2 that have any hope of working), and you&#8217;ll find that neither seems to work well.
The Universal Print Driver will install, and [...]]]></description>
			<content:encoded><![CDATA[<p>So&#8230; Install Windows 7, hook up the Samsung ML-1210 printer, and&#8230;</p>
<p>&#8230;well not much happens. If you&#8217;ve gone to Samsung&#8217;s site, you may have found 2 possible files to download (technically more, but only 2 that have any hope of working), and you&#8217;ll find that neither seems to work well.</p>
<p>The <span style="text-decoration: underline;">Universal Print Driver</span> will install, and you&#8217;ll probably get it to even find your ML-1210 eventually. If you get farther than that, congratulations! You&#8217;ll have gone farther than I was able to with that package.</p>
<p>The <span style="text-decoration: underline;">GDI driver</span> on the other hand will refuse to install. Windows will pop up and ask if you want to try compatibility mode. Unfortunately, it&#8217;ll still refuse.</p>
<p><strong>The solution?</strong></p>
<p>No, it&#8217;s not a <a href="http://mattgadient.com/2006/09/25/heres-a-fun-one-vista-drivers-for-the-samsung-ml-1210-printer-shared-over-a-network/">Lexmark E210 driver</a> this time (I tried it&#8230; no such luck).</p>
<p>The solution is simple, but not elegant.</p>
<p>1) Download the GDI driver install package from Samsung&#8217;s site. If you&#8217;re lazy<span id="more-709"></span>, I&#8217;ve uploaded it here:<br />
<a href="http://download.mattgadient.com/20070128180408375_ML-1200_GDI_Vista.exe">20070128180408375_ML-1200_GDI_Vista.exe</a></p>
<p>Or zipped in case you have problems with the above (make sure you unzip  before continuing):<br />
<a href="http://download.mattgadient.com/20070128180408375_ML-1200_GDI_Vista.zip">20070128180408375_ML-1200_GDI_Vista.zip</a></p>
<p>2) Right-click on the file, choose Properties.<br />
<img class="alignnone size-full wp-image-707" title="samsung-ml-1210-windows-7-1" src="http://mattgadient.com/wp-content/uploads/2009/10/samsung-ml-1210-windows-7-1.jpg" alt="samsung-ml-1210-windows-7-1" width="322" height="547" /></p>
<p>3) Run in Compatibility Mode for WINDOWS VISTA. Also check RUN AS ADMINISTRATOR. Click OK once you&#8217;ve selected those.<br />
<img class="alignnone size-full wp-image-708" title="samsung-ml-1210-windows-7-2" src="http://mattgadient.com/wp-content/uploads/2009/10/samsung-ml-1210-windows-7-2.png" alt="samsung-ml-1210-windows-7-2" width="371" height="510" /></p>
<p>4) Run the program. It should install without warnings now (and let you print a test page).</p>
<p>One issue is that you&#8217;ll end up with 2 copies of the Printer in the &#8220;Devices and Printers&#8221; control panel. The first is the original non-working one, and the second is the new working one. It&#8217;s kinda ugly, making this an ugly solution for now, but it works.</p>
<p>At the very least you should have your ML-1210 up and running with Windows 7. Hopefully Samsung eventually spits out a proper Windows 7 driver package, but we&#8217;ll have to wait and see.</p>
<p>Note that this was done using the 64-bit version of Windows 7. I&#8217;d be surprised if the 32-bit version went any differently though, so instructions should be the same.</p>
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