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	<title>Comments on: Make Maya 2009 use a multi core cpu</title>
	<atom:link href="http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/</link>
	<description>Informational blogging by Matthew Gadient.</description>
	<lastBuildDate>Fri, 30 Jul 2010 11:26:45 +0000</lastBuildDate>
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		<title>By: PeterG</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2877</link>
		<dc:creator>PeterG</dc:creator>
		<pubDate>Tue, 27 Jul 2010 18:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2877</guid>
		<description>Thanks for the great info.  I&#039;m running Maya 2010 on a Mac 8 core (2 quad core Intel Xeons).  TUrning off the &quot;auto detect&quot; and setting the core usage to 8 get me up to %50 CPU usage during my batch renders and doubling it to 16 got me about %100!  And my machine isn&#039;t at all locked up form other simple tasks.  Nice!

It was so frustrating not knowing why my batch renders were taking several times longer than my single frame test renders (which were also only using a fraction of the machine&#039;s power.</description>
		<content:encoded><![CDATA[<p>Thanks for the great info.  I&#8217;m running Maya 2010 on a Mac 8 core (2 quad core Intel Xeons).  TUrning off the &#8220;auto detect&#8221; and setting the core usage to 8 get me up to %50 CPU usage during my batch renders and doubling it to 16 got me about %100!  And my machine isn&#8217;t at all locked up form other simple tasks.  Nice!</p>
<p>It was so frustrating not knowing why my batch renders were taking several times longer than my single frame test renders (which were also only using a fraction of the machine&#8217;s power.</p>
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		<title>By: Dennis Volkerts</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2819</link>
		<dc:creator>Dennis Volkerts</dc:creator>
		<pubDate>Fri, 04 Jun 2010 09:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2819</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-2700&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-2700&quot; rel=&quot;nofollow&quot;&gt;Jon &lt;/a&gt; :&lt;/strong&gt;&lt;a href=&quot;#comment-2686&quot; rel=&quot;nofollow&quot;&gt;@&lt;B&gt;Dennis&lt;/B&gt; &lt;B&gt;Volkerts&lt;/B&gt;&lt;/A&gt;any updates? I myself have a core i7 860, with 8gb ram, and i barely see 3.3 used in my rendering, i use batch render settings, applying the 16 threads, and massive scenes over populated to cause tension in the rendering process, but my memory usage sucks…. can disabling the pagefile potentialy help this matter?&lt;/blockquote&gt;
yes i have an update. :)
well... a solution that worked for me.
I used Ika&#039;s Renderview render. a script you can download at: http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/misc/c/ikas-render-view-renderer.
It seems to work great! :D using 99 of its CPU.
the only problem is that it renders all your frames in the maya renderview, so you cant use maya while its rendering.
good luck guys! squardis@hotmail.com</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-2700"><p>
<strong><a href="#comment-2700" rel="nofollow">Jon </a> :</strong><a href="#comment-2686" rel="nofollow">@<b>Dennis</b> <b>Volkerts</b></a>any updates? I myself have a core i7 860, with 8gb ram, and i barely see 3.3 used in my rendering, i use batch render settings, applying the 16 threads, and massive scenes over populated to cause tension in the rendering process, but my memory usage sucks…. can disabling the pagefile potentialy help this matter?</p></blockquote>
<p>yes i have an update. <img src='http://mattgadient.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
well&#8230; a solution that worked for me.<br />
I used Ika&#8217;s Renderview render. a script you can download at: <a href="http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/misc/c/ikas-render-view-renderer" rel="nofollow">http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/misc/c/ikas-render-view-renderer</a>.<br />
It seems to work great! <img src='http://mattgadient.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  using 99 of its CPU.<br />
the only problem is that it renders all your frames in the maya renderview, so you cant use maya while its rendering.<br />
good luck guys! <a href="mailto:squardis@hotmail.com">squardis@hotmail.com</a></p>
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		<title>By: keitaro3660</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2712</link>
		<dc:creator>keitaro3660</dc:creator>
		<pubDate>Mon, 22 Mar 2010 17:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2712</guid>
		<description>wow!! thx for the tips!!
i using core i5 and mental ray..
i was wondering why maya only use 50% when render? 2 of the &#039;cpu&#039; seems untouch. so i search google and found this site.

IT&#039;s WORKING!!! i change it to 8 thread, and now my maya use 100% ~
my render is faster, not 100% faster though</description>
		<content:encoded><![CDATA[<p>wow!! thx for the tips!!<br />
i using core i5 and mental ray..<br />
i was wondering why maya only use 50% when render? 2 of the &#8216;cpu&#8217; seems untouch. so i search google and found this site.</p>
<p>IT&#8217;s WORKING!!! i change it to 8 thread, and now my maya use 100% ~<br />
my render is faster, not 100% faster though</p>
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		<title>By: Jon</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2700</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 03 Mar 2010 03:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2700</guid>
		<description>&lt;a href=&quot;#comment-2686&quot; rel=&quot;nofollow&quot;&gt;@Dennis Volkerts&lt;/a&gt; 
any updates? I myself have a core i7 860, with 8gb ram, and i barely see 3.3 used in my rendering, i use batch render settings, applying the 16 threads, and massive scenes over populated to cause tension in the rendering process, but my memory usage sucks.... can disabling the pagefile potentialy help this matter?</description>
		<content:encoded><![CDATA[<p><a href="#comment-2686" rel="nofollow">@Dennis Volkerts</a><br />
any updates? I myself have a core i7 860, with 8gb ram, and i barely see 3.3 used in my rendering, i use batch render settings, applying the 16 threads, and massive scenes over populated to cause tension in the rendering process, but my memory usage sucks&#8230;. can disabling the pagefile potentialy help this matter?</p>
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		<title>By: Dennis Volkerts</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2686</link>
		<dc:creator>Dennis Volkerts</dc:creator>
		<pubDate>Sun, 07 Feb 2010 21:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2686</guid>
		<description>well it doesnt work for me! whatever i try is stays at used 20% of its CPU. If i just use maya window rendering it takes a minute.
the batch render 9 minutes.
i filled in 50 threads, but almost no changes...
i have 8 processors, 64bit, maya 2009. 24GB of RAM
HELP!!!! its tooooo slow.

Is there something like a plugin to render just in the maya window the whole sequence?? mail: squardis@hotmail.com</description>
		<content:encoded><![CDATA[<p>well it doesnt work for me! whatever i try is stays at used 20% of its CPU. If i just use maya window rendering it takes a minute.<br />
the batch render 9 minutes.<br />
i filled in 50 threads, but almost no changes&#8230;<br />
i have 8 processors, 64bit, maya 2009. 24GB of RAM<br />
HELP!!!! its tooooo slow.</p>
<p>Is there something like a plugin to render just in the maya window the whole sequence?? mail: <a href="mailto:squardis@hotmail.com">squardis@hotmail.com</a></p>
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		<title>By: Touqeer</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2670</link>
		<dc:creator>Touqeer</dc:creator>
		<pubDate>Sun, 10 Jan 2010 15:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2670</guid>
		<description>Hey,

I have Maya 2010 and only 1 core takes the load upto [100%] the fullest, while the load on the other is 1-5%, any setting I can set to make maya use both cores/threads...?</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I have Maya 2010 and only 1 core takes the load upto [100%] the fullest, while the load on the other is 1-5%, any setting I can set to make maya use both cores/threads&#8230;?</p>
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		<title>By: Matt Gadient</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2644</link>
		<dc:creator>Matt Gadient</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2644</guid>
		<description>Kieran:

I&#039;m not sure what might be going on. If the CPU usage has gone up, it would make sense that it&#039;s got to be doing *something* more, but if your results aren&#039;t reflecting that, I&#039;m really not certain.

You could watch the resource meter, and double check to make sure it&#039;s staying at 100% the majority of the time (if it&#039;s often dropping for significant periods, it&#039;s possible that the hard drive or something else is the main thing bottlenecking your renders). Also, obviously make sure you&#039;re rendering the same scenes when doing the comparison.

It would be interesting to know what processor you were using also. This would just be a theory if it were happening on an i7 processor, but the theory would be as follows:
-&quot;Auto Render Threads&quot; option maybe used 4 threads (despite 2 being shown in the greyed out box)
-Manually setting it to 8 simply would have then filled up work for the 4 HT &quot;cores&quot;.
-Mental Ray perhaps doesn&#039;t benefit much at all from Hyperthreading.

If that theory were correct (and really I&#039;d be making a LOT of assumptions, so I&#039;d only deem it a rather small *possibility*), then it could account for 8 threads not having any significant impact on output despite the CPU usage going up because of the HT &quot;cores&quot; not having much benefit.


In any case, I&#039;d play around with the threads, trying 4, 8, 16, etc. If there&#039;s really no difference in rendering output, just use whatever keeps the computer usable during rendering, or stick with the default. If Mental Ray doesn&#039;t benefit from HT, then disabling it from within the BIOS and then playing with the threads would be an interesting test to see what results might be.</description>
		<content:encoded><![CDATA[<p>Kieran:</p>
<p>I&#8217;m not sure what might be going on. If the CPU usage has gone up, it would make sense that it&#8217;s got to be doing *something* more, but if your results aren&#8217;t reflecting that, I&#8217;m really not certain.</p>
<p>You could watch the resource meter, and double check to make sure it&#8217;s staying at 100% the majority of the time (if it&#8217;s often dropping for significant periods, it&#8217;s possible that the hard drive or something else is the main thing bottlenecking your renders). Also, obviously make sure you&#8217;re rendering the same scenes when doing the comparison.</p>
<p>It would be interesting to know what processor you were using also. This would just be a theory if it were happening on an i7 processor, but the theory would be as follows:<br />
-&#8221;Auto Render Threads&#8221; option maybe used 4 threads (despite 2 being shown in the greyed out box)<br />
-Manually setting it to 8 simply would have then filled up work for the 4 HT &#8220;cores&#8221;.<br />
-Mental Ray perhaps doesn&#8217;t benefit much at all from Hyperthreading.</p>
<p>If that theory were correct (and really I&#8217;d be making a LOT of assumptions, so I&#8217;d only deem it a rather small *possibility*), then it could account for 8 threads not having any significant impact on output despite the CPU usage going up because of the HT &#8220;cores&#8221; not having much benefit.</p>
<p>In any case, I&#8217;d play around with the threads, trying 4, 8, 16, etc. If there&#8217;s really no difference in rendering output, just use whatever keeps the computer usable during rendering, or stick with the default. If Mental Ray doesn&#8217;t benefit from HT, then disabling it from within the BIOS and then playing with the threads would be an interesting test to see what results might be.</p>
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		<title>By: Kieran</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-2642</link>
		<dc:creator>Kieran</dc:creator>
		<pubDate>Mon, 30 Nov 2009 09:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-2642</guid>
		<description>Hi there and thanks for the info.
I&#039;m using a quad and tried your fix (from default 2 to 8) and the cpu went to 100% but the render took exactly the same amount of time as it did when it was set at 2. Any ideas?</description>
		<content:encoded><![CDATA[<p>Hi there and thanks for the info.<br />
I&#8217;m using a quad and tried your fix (from default 2 to <img src='http://mattgadient.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> and the cpu went to 100% but the render took exactly the same amount of time as it did when it was set at 2. Any ideas?</p>
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		<title>By: Olive</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-1891</link>
		<dc:creator>Olive</dc:creator>
		<pubDate>Sun, 19 Jul 2009 11:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-1891</guid>
		<description>what about accelerating Playblasts? my cpu is a core2quad Q9550 and Maya only uses 30% of the ressources in Maya 2008</description>
		<content:encoded><![CDATA[<p>what about accelerating Playblasts? my cpu is a core2quad Q9550 and Maya only uses 30% of the ressources in Maya 2008</p>
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		<title>By: jay</title>
		<link>http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/comment-page-1/#comment-1883</link>
		<dc:creator>jay</dc:creator>
		<pubDate>Sat, 04 Jul 2009 03:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://mattgadient.com/?p=475#comment-1883</guid>
		<description>My cpu also drops to around %50 if i use 8 render threads. This is on a core2 quad 2.4. I found however if i drop the threads to 2 it stays at %100 almost the whole way through.</description>
		<content:encoded><![CDATA[<p>My cpu also drops to around %50 if i use 8 render threads. This is on a core2 quad 2.4. I found however if i drop the threads to 2 it stays at %100 almost the whole way through.</p>
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